Gold is, at least early in the game, where the real fun lies: you can spend gold at the “Temple,” which lets you claim new die faces. There are three basic resources: sun shards, moon shards, and gold. You take these and affix them to your current die, replacing one of the faces. Gold is, at least in the early game, where the real fun of the game lies – you spend Gold at the “Temple”, which lets you claim new die faces. Each turn, every player rolls two big clunky dice and adds whatever resource they’ve rolled into their stock. The game itself is, at its heart, a sort of hybrid dice-roller/deck builder, but with the twist that your dice are your deck. The game uses both of these so well I’m almost ready to forgive its rather basic mechanics. Dice Forge combines the two things I love about board games: customization and cool bits.
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